You are allergic to some substance, in a manner not unlike mortal allergies. However, you do not get hives or sneeze, but are actually incapacitated by your reaction. If the substance enters your body the reaction will be very strong, though touch alone is enough to disturb you. Choose from the list below or make up the substance to which you are allergic.
Illegal Drugs: (2pt)
You are unable to remember anything about your past, yourself or your family. Your life is a blank slate. However, your past may someday come back to haunt you. Over the course of the story, you and your character will slowly discover them.
Bad Sight: (2)
Your sight is defective. The difficulties of all dice rolls related to vision are increased. This Flaw is neither nearsightedness nor farsightedness; it is a minor form of blindness, and is not correctable. You may not take Acute Vision if you take this Flaw.
Bad sight (1-3pt)
All difficulties involving sight are increased by two. As a one point flaw, glasses or lenses can correct it, as a three point flaw, it cannot.
Blind: (6 pt)
You automatically fail all dice rolls involving vision. You cannot see-the world of color and light is lost to you.
Cannibal – (2pt)
A preference rather than addiction to human flesh.
Color Blindness: (1 pt)
You can only see in black and white. Color means nothing to you, though you are sensitive to color density, which you perceive as shades of gray.
You have a psychological compulsion of some sort which can cause you a number of different problems. You compulsion may be for cleanliness, perfection, bragging stealing, gaming, exaggeration or just talking.
You are often confused, and the world seems to be a very distorted and twisted place. Sometimes you are simply unable to make sense of things. You need to roleplay this behavior all the time to a small degree, but your confusion becomes especially strong whenever stimuli surround you (such as when a number of different people talk all at once, or you enter a nightclub with loud pounding music).
Deaf : (4 pt)
You cannot hear sound.
Deep Sleeper: (1pt)
When you sleep, it is very difficult for you to awaken. And roleplay how you never seem to be on time when you have an appointment early in the evening.
You have some kind of deformity – a misshapen limb, a hunchback or whatever – which affects your interactions with others and may inconvenience you physically.
Disease carrier (4pt)
You carry a highly contagious disease, like rabies or HIV.
A hideous disfigurement makes you ugly and easy to notice as well as remember. You therefore have a hideous Appearance,
Driving Goal: (3pt)
You have a personal goal, which sometimes compel and directs you in startling ways. The goal is always limitless in depth, and you can never truly achieve it. Choose your driving goal carefully, as it will direct and focus everything your character does.
Fragile Bones/Weak Alloy: (5pt)
Functional Multiple Personalities ( 3pt )
The character has multiple personalities, each personality does not know about the other. The character must role play a minimum of 2 personalities.
Hard of hearing (1pt)
All difficulties involving hearing are increased.
You have an unreasoning hatred of a certain thing. This hate is total and largely uncontrollable. You may hate species of animal, a class of person, a color, a situation- anything. You constantly pursue opportunities to harm the hated object or to gain power over it.
Through lack of education or programming or as the result of a condition like dyslexia, you are unable to read or write.
You have no patience for standing around and waiting. You want to do things now and devil take the hindmost. Everytime you are forced to wait around, you may go haring off on your own instead.
You are incapable of human speech. Maybe your jaw has collapsed or you’ve been abandoned in the sewers for too long. Pointing, grunting, wheezing and wildly gesturing are all within your repertoire, but actually forming words is not.
Inferiority Complex: (1-4 pt)
You may just be discouraged because that robot has a Nuclear Warhead at the ready, or you might be scared to talk to that really cute girl over there.
You have an unreasoning dislike of a certain thing. This may be an animal, a class of person, a color, a situation, or just about anything at all.
Your legs are injured or otherwise prevented from working effectively. A character may not take this Flaw along with the Merit Double-Jointed.
Low Self-lmage: (2pt)
You lack self-confidence and don’t believe in yourself.
You act paranoid and spastic during the night.
There is something wholly monstrous about you. You scarcely look human, but the manner in which you differ is up to you. Perhaps you have grown scales or warts all over your body.
Your vocal apparatus does not function, and you cannot speak at all. You can communicate through other means -typically writing or signing.
You are known to be a snitch, an informer firmly planted in the sheriff’s pocket. Those on whom you might yet inform loathe you as a result, feeding you misinformation when they can in an attempt to discredit you. Given the opportunity, they might do you mischief
No, you don’t have sex with the dead, but you certainly enjoy their company. You are obsessed with dead bodies and “invite” them over to your domain. Your haven is tastefully decorated with severed and mutilated body parts of all kinds. You talk to your dead friends, dance with them, make art out of them and entertain frequently. Some people of particularly refined temperament may need courage to enter a room where you’ve left your guests and their accouterments.
You experience horrendous nightmares every time you sleep, and memories of them haunt you during your waking hours. Some of the nightmares may be so intense that you mistake them for reality.
Old Flame: (2)
Someone you once cared deeply for is now with the enemy. He still attempts to play on your sympathies “for old times’ sake” while working against you. You most likely will not act against him unless the situation becomes life-threatening.
One Arm (3pt)
You have only one arm – choose which, or determine randomly at character creation. It is assumed that you are accustomed to using your remaining hand. A character may not take this Flaw along with the Merit Ambidextrous.
One Eye: (2 pt)
You have one eye – choose which, or determine randomly during character creation. You have no peripheral vision on your blind side.
You have an exaggerated and unshakable opinion of your own worth and capabilities-you never hesitate to trust your abilities, even in situations where you risk defeat. Because your abilities may not be enough, such overconfidence can be very dangerous. When you do fail, you quickly find someone or something else to blame. If you are convincing enough, you can infect others with your overconfidence.
You can hardly move without assistance, such as a pair of crutches or a wheelchair. Even then it can be painful and cumbersome to do so. Even if you had the appendages, you’d have a tough time using them. A character may not take this Flaw along with the Merit of Double-Jointed.
Parasitic Infestation: (4pt)
Other creatures live on and inside you. Exotic hermovores—chiggers, gnats, ticks, lice, mosquitoes, leeches and unnamable bloodsucking fungal spores—consider the creases, folds and scaborous layers of your skin delightful. Your flesh continuosly twitches and writhes, and living things burrow inside you, possibly even nesting in the cavities of your body. Despite all your ingenious methods of discouraging them, this loathsome hosting will not dispense. You cannot command these vermin in any fashion. The constant itching puts you on edge.
Phobia (Mild): (1pt)
You have an overpowering fear of something. You instinctively and illogically retreat from and avoid the object of your fear. Common objects of phobias include certain animals, insects, crowds, open spaces, confined spaces and heights.
Phobia (Severe): (2pt)
You have an overpowering fear of something. Common objects of fear include certain animals, insects, crowds, open spaces, confined spaces, heights, and so on.
Privacy Obsession (3)
You carry the respect for privacy to extremes. It takes special effort to enter another being’s dwelling without been invited. When disturbed in your manse by an uninvited guest, you can frenzy.
Either you enjoy causing pain or love receiving. But either way, it can land you into trouble when you start going overboard.
You are well below average height, and have trouble seeing over high objects and moving quickly. In some circumstances, this will give you a concealment bonus.
Short Fuse: (2pt)
You are easily angered. This is a dangerous Flaw; don’t choose it without careful thought.
You are distinctly ill at ease when dealing with people and try to avoid social situations whenever possible. Don’t expect such a character to make a public speech.
Slow healing (3pt)
You have difficulties healing your wounds or ciruitry.
You cannot stand to watch others suffer-not necessarily because you care about what happens to them, but simply because you dislike the intensity of emotion. If you are the direct cause of suffering, and you witness it, you will experience days of nausea and nights of sleepless grief. You avoid situations where you might have to witness suffering and will do anything you can to protect others from it.
Special Responsibility: (1)
You have something that must be taken care of often or occasionally
Speech Impediment: (1pt)
You have a stammer or some other speech impediment which hampers verbal communication. Do not feel obliged to roleplay this impediment all the time, but in times of duress or when dealing with outsiders, you should attempt to simulate it.
The character has beliefs of ghost and spirits and is quick to jump at the shadows.
You are extremely territorial. You do not like to leave your territory, nor do you like to have strangers enter it. In fact, you get nervous and disoriented while outside your territory. And you may frenzy when strangers enter your territory unless they have your permission.
Twisted Upbringing: (1 pt)
Your caretakers were quite malevolent and taught you all the wrong things about society. Your faulty beliefs are likely to get you into a great deal of trouble. Over time, after many hard lessons, you can overcome this bad start. But until then, you will continue to believe what you were first told.
You have some sort of repetitive motion that you make in times of stress. Examples include a nervous cough, constantly wringing your hands, cracking your knuckles and so on.
You might be proud of yourself for doing small things time to time, Or today you’ll tell everyone about the time you triumphantly fixed your kitchen sink for the 87th time.
Withered Leg (3)
For whatever reason, one of your legs does not work as well as the other. You move at half normal speed.